Rubik’s Cube 4×4 Algorithms List PDF Details | |
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PDF Name | Rubik’s Cube 4×4 Algorithms List PDF |

No. of Pages | 28 |

PDF Size | 4.60 MB |

Language | English |

Category | English |

Source | johnadams.co.uk |

Download Link | Available ✔ |

Downloads | 17 |

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## Rubik’s Cube 4×4 Algorithms List

Hey guys, here we are going to upload Rubik’s Cube 4×4 Algorithms List PDF / Revenge Cube Solution PDF for all of you. The Rubik’s Cube is a 3-D combination puzzle. It was invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. The puzzle was licensed by Rubik to be sold by Ideal Toy Corp.

It is Originally called the Magic Cube. The Rubik’s 4×4 cube is also known as The Rubik’s Revenge. Although the Rubik’s Cube reached its height of mainstream popularity in the 1980s. It is still widely known and used. So guys if you are interested in this topic and also want to download Rubik’s Cube 4×4 solution then you can get it here easily.

### Rubik Cube 4×4 Pattern Algorithms PDF / Revenge Cube Solution PDF

We use letters to mark the rotations on the cube, similar to the Rubik’s Cube notation. Deep turns come in when we move two letters together, but we can define slice turns when we move the second layer only. We are going to use the official NxNxN notation:

**F**– Outer front face clockwise**U’**– Outer up face anticlockwise**L2**– Double turn of the left face (180^{o})**Fw**– Outer block move: the two front faces together clockwise. For NxNxN cubes, we mark how many layers to grab but we can ignore this for a 4×4 cube since the number is always 2:**2Rw’**. Other tutorials use lowercase letters to mark double turns.**f**– Lowercase letters mark inner slice turns.**u’**=**Uw’ U**

**Step 1: Two adjacent centres**

- Since the 4×4 has no fixed centrepiece which determines the colour of each face we have to calculate the colour scheme from the colours of the corner pieces.
- The image shows the most common colour scheme, which is copyrighted by the Rubik’s brand so other manufacturers avoid it by replacing the orange with purple or reorganizing the faces.
- If you have a Rubik’s logo on your cube then this is the one you have to use.
- Let’s solve the
**white and yellow**adjacent centres first. If you can’t find any corners having these two colours next to each other then these should be fine. - This step shouldn’t be a problem because there are no solved pieces that we can mess up. Use this short algorithm to insert a piece from the top to the front layer.

**Dw’ Rw’ Dw**

When the white face is complete, Try to build the yellow 2×2 block on the opposite side with the white face moved to the bottom.

With the completed white centre at the bottom: **Rw U Rw’** and **Rw U2 Rw’**

**Step 2: Remaining four centres**

Move the completed centres to the left and right sides to keep them out of the way. Build the first block then keep an eye on the colour scheme for the next ones.

Use the same algorithms as above, with the white and yellow centres on the left and right: **Rw U Rw’**

**Step 3: Pairing the edges**

- The centre blocks are done and now we have to pair the edges. Use the algorithms below to attach two edges from the front-left and front-right edges.
- Depending on their position we have to use two mirrored algorithms. Make sure there’s no complete edge above the lower edge piece (marked with arrows) because this algorithm would break that.
- When the matching pieces are side by side on the same level (3rd picture) you need to turn the one on the right upside down to be able to perform one of the moves.

First case: **Uw L’ U’ L Uw’**** **Second case: **Uw’ R U R’ Uw** Side by side: **R U’ B’ R2**

When you reach the last two edges then you won’t be able to use any non-matching edge pairs in the top layer because they all have been paired already. We have a separate algorithm to solve the last two edges. Use the **R U’ B’ R2**** **trick above if the pieces are not aligned correctly.

Last edges: **Dw R F’ U R’ F Dw’**

**Step 4: Solve it like a 3×3**

From this point we can finish the cube by solving it like a 3×3, turning the outer layers only. Read here how to solve the Rubik’s Cube if you need further help but don’t close this page yet because you might be facing one of the parity cases as you go further.

The 4×4 was reduced to a 3×3

**Step 5: Parity cases**

- As you reach the last layer you might find yourself in a situation where the cube seems to be unsolvable. For example, when you reach the yellow cross and one edge seems to be oriented wrong or you find two pieces on the correct spot when you are positioning the last layer corners. See which of the long algorithms below solves your situation.

Reorient **2** and **3**:

**r2 B2 U2 l – U2 r’ U2 r – U2 F2 r F2 – l’ B2 r2**

The same without slice moves:

**Rw2 R2 B2 U2 – Lw L’ U2 Rw’ – R U2 Rw R’ – U2 F2 Rw R’ – F2 Lw’ L – B2 Rw2 R2**

Swap** 4** and **5**:

**Rw2 f2 U2 Fw2 – D Rw2 U2 Fw2 – U’ Fw2 L2 U2 – B2 Lw2 U**

The same algorithm without slice moves:

**Rw2 Fw2 F2 U2 Fw2 – D Rw2 U2 Fw2 – U’ Fw2 L2 U2 – B2 Lw2 U**

Swap** 1** and **4**:

**F2 R2 B’ – D’ B R2 F’ U – Fw2 F L2 – f2 Lw2 – f2 l2 U’ (ok)**

The same algorithm without slice moves:

**F2 R2 B’ – D’ B R2 F’ U – Fw2 F L2 – Fw2 F2 Lw2 – Fw2 F2 Lw2 L2 U’**

**You can download Rubik’s Cube 4×4 Algorithms List PDF by clicking on the following download link.**

### Rubik’s Cube 4×4 Algorithms List PDF Download Link

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